Two years of living Graphic Novelly - 5

What I wish I had known before living graphic novelly!

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Two years of living Graphic Novelly - redux, Part 11

Clay or Sculpey?

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Two years of living Graphic Novelly - redux, Part 10

Making your own clay model

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Two years of living Graphic Novelly - redux, Part 9

Working with a child model

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Two years of living Graphic Novelly - redux, Part 8

Being all things to all of the graphic novel

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Two years of living Graphic Novelly - redux, Part 7

I don’t know about you but I get my ideas for writing from visual images that make an impression on me or images that come to mind seemingly for no reason.

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Two years of living Graphic Novelly - 6

 

Welcome to the world of self-publishing. 

Before moving on to my next novel, which is by the way, in first written draft

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Two years of living Graphic Novelly - 4

Part 4: The art of brushwork for those living Graphic Novelly. Computer graphic programs have added convenience by automating some steps in drawing and colouring that allow the artist to get on with the story.

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Two years of living Graphic Novelly - 3

Part 3: Using Sketchbook Pro and Adobe Photoshop CS6. There is so much to learn about using these programs at a professional level, but it is easy to get started with the basics and add on skills as you go.

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Two years of living Graphic Novelly - 2

Part 2: Using live models and getting your drawing chops up to speed. I wish I could pretend that I knew a lot of this stuff all along, but alas, (reference steep learning curve mentioned earlier).

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Two years of living Graphic Novelly - 1

Part 1: Entering the Maelstrom a step at a time. My first graphic novel, The Oracles of the Dead, took me two years to write, draw, Photoshop and desktop publish in Indesign.

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